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Pelle Made in Italy — AI Product Shoot
Design

Pelle Made in Italy

The Concept

AI product shoot for an Italian leather house: the client's leather on armchairs and sofas, not in a swatch book. The pieces are upholstered furniture, not accessories — armchairs on slim dark frames, a two-seater sofa, bar stools. Grain only reads properly across a whole piece. Three settings, two shooting scales. The first opens onto floor-to-ceiling glazing, olive trees beyond it, warm late-afternoon light raking across the room: cognac leather armchairs, natural-fibre rugs, plank flooring in one frame and polished concrete in the other. The second puts the two-seater in grey-taupe leather on dark reddish wood, under cooler, more even daylight, pale curtains and a palm behind it. The third sets the stools at a backlit marble bar counter, brass trim under the seat, brass caps on walnut legs. Macro frames finish the set: the diamond-patterned grain of the cognac and its stitched edge, the coarse pebble grain of the grey-taupe with a single line of stitching running across it, a hand resting on a seat for scale. None of these rooms exists.

Applications

A leather house sells material, not product. A swatch gives colour and hand; it says nothing about where that grain folds under a cushion, how it wraps an armrest, how it stops against brass trim. The two scales do two jobs. The macro holds up at full-page catalogue size — the stitch line and the grain pattern stay legible that big, which is what a material shot is asked to do. The room set does the rest: on a product page or in a social feed it tells you not what the material is but where the piece belongs, a home or a public space. A full commercial licence takes the same files into print and into the collection lookbook, where the upholstery tones sit side by side on the page.

Technical Workflow

Midjourney v6 and Flux.1 generate the base renders, product and scene alike. Magnific AI upscales until the diamond pattern and the stitch line hold up under macro, at the size anyone actually looks at them. Photoshop handles the final pass: colour, plus local work on seams and stitching where the upholstery meets the frame or the brass trim, and on grain, softness and the natural veining of the hide — the places where fidelity to the reference is won or lost. Lighting is built three times over, once per setting: raking and warm through the glazing, soft neutral daylight on the sofa, warm and pooled at the bar, with the backlit marble counter as a practical source in frame. Production is entirely digital; every surface is derived from the texture the client supplied.

Interested in a custom-made project for your brand?

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